Design and Development


Tester : Games : Video Games : Adventure : Text Adventures : Design and Development
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    9 pages found in Design and Development:

    Brass Lantern Interactive Fiction Theory
    The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
    http://brasslantern.org/writers/iftheory/

    Choosing a Text Adventure Language
    Some handy tips about picking which language to use when writing a text adventure.
    http://brasslantern.org/writers/howto/chooselang.html

    Creating Adventure Games On Your Computer
    The full book by Tim Hartnell.
    http://www.atariarchives.org/adventure/

    Exposition in Interactive Fiction
    This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself.
    http://jerz.setonhill.edu/if/gallery/exposition.html

    Feelies.org
    Company dedicated to distributing feelies for shareware and freeware interactive fiction.
    http://www.feelies.org

    Interactive Fiction and the Future of the Novel
    An article by Michael Berlyn and Marc Blank.
    http://www.atariarchives.org/deli/interactive_fiction.php

    Interactive Fiction Page
    Information on playing and developing interactive fiction.
    http://www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF/

    OnyxRing
    Covers topics from interactive fiction design to Inform implementation.
    http://www.onyxring.com/

    XYZZYnews: Interview with Michael Kinyon
    Interview with a Player Extraordinaire.
    http://www.xyzzynews.com/xyzzy.13d.html


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